Updated: December 22, 2011
The Design Tidbits section offers a growing selection of articles centered around UI and graphic design.
December
22, 2011: This series of two
articles is for readers who want to learn more about how ambient media
could be used in a work context and who also like to engage in brainstorming.
The second article in the series presents ideas about how the projects
that were discussed in part 1 could be transferred to an office environment.
December
21, 2011: This series of two articles is for readers who want to
learn more about how ambient media could be used in a work context
and who also like to engage in brainstorming. The first article in
the series presents prototypical examples of ambient media conveying
awareness information from the DIS 2010 conference in Aarhus, Denmark.
December
20, 2011: In this article series, our author proposes and roughly
sketches an "Employees' Commute Calculator" (ECC), which
allows a company's employees to explore the environmental consequences
of their commuting behavior in a playful way. Part 2 of the series
presents ideas for a more advanced version based on the room metaphor.
December
15, 2011: In this article series, our author proposes and roughly
sketches an "Employees' Commute Calculator" (ECC), which
allows a company's employees to explore the environmental consequences
of their commuting behavior in a playful way. Part 1 of the series
presents a simple version of it, the E2C2.
September 27, 2011: In the sixth and final article in his series, our author will look at the "replacing physical objects with virtual (digital) ones" action item. This primarily constitutes a reduction strategy, and he will therefore also look briefly at related reduction strategies.
August 23, 2011: In a series of six articles having the motto "Designing for a Workforce That Acts More Sustainably", our author investigates how designers can contribute to making a company's workforce behave more sustainably. In this fifth article in his series, he will look at the action item "using persuasive design/technology".
July
26, 2011: In this fourth article in his series, Designing for
a Workforce That Acts More Sustainably, our author will look at
the second of four action items, namely "using ambient displays
to support awareness of remote colleagues". In the meantime, he
has learned that the visual mode is just one of several options for
providing ambient information. Ambient information can also be conveyed
through sound, touch, and smell, or a combination of these. He will
therefore refer to ambient media rather than ambient displays in
his article.
June 30, 2011: In a series of six articles, our author investigates how designers – particularly user interface (UI), user experience (UX), and interaction (IxD) designers – can contribute to making a company's workforce behave more sustainably. In this and the following three articles, he looks at the action items that he identified for designers one by one and in more detail. He begins with the first action item, "designing for remote collaboration and communication".
May
31, 2011: In the first part of his article about applying the visualization
tool NodeXL to the European Song Contest (ESC) 2011 voting data,
our author presents variations of the same graph that illustrate how
certain NodeXL features help make the graph less cluttered yet
more instructive: He starts with the default global appearance, and
then uses NodeXL's autofill feature to apply global changes
to edges and vertices based on graph metrics. Finally, he applies dynamic
filters to change the graph selectively, with regards to edges, vertices,
and filter opacity.
May
30, 2011: In the second part of his article, our author will demonstrate
how you can assign category colors to edges and vertices. Categories
can be assigned in various ways: automatically, manually, or by performing
simple calculations or manipulations. Finally, he will show how you
can use a map as graph background and thus provide a natural layout
for data that has a geographic reference.
May 10, 2011: In his second article about designing for a work force that acts more sustainably, our author steps back and asks in what sustainability aspects, as defined by Nathan Shedroff, designers can have an impact. Combining action fields with sustainability aspects, he finds four possible action items for designers, which will be covered in upcoming articles.
March 17, 2011: In a series of six articles, our author investigates how designers, particularly user interface (UI), user experience (UX), and interaction (IxD) designers, can contribute to making a company's workforce behave more sustainably. In this first article, he looks for fields of action for designers and identifies three such fields: (1) commute and travel, (2) resource, energy, and waste management, and (3) organizational issues.
See Articles by Editions • See also Articles by Topic for a listing of edition articles by topic